Saturday, September 18, 2010

Chapter 2 Work

Chapter 2 Work

               When I think of different genres of games; I first think of sci-fi games, Star Ocean comes to mind. Star Ocean four was not only graphically driven, but the game mechanics were so polished and imbedded into the story and world of the game. They link together the story and gathering materials to make equipment and items seamlessly, there is no loss of interest when grinding and searching for material.
Next on my list is horror and survival type games and in my mind, Resident Evil rules paramount. They have always made their games with the context of the world in mind. Resident Evil is about the feeling of society breaking down and how the player and character reacts to the surroundings. The player always has to overcome some obstacles or zombie hoard to complete their goal, all the while keeping their sanity or pants dry while the world around them screams no hope. I always look forward to being sucked into Resident Evil’s world.
More recently I’ve been playing a game that’s a bit of a mash up of war and espionage with a dash of sci-fi called Singularity. This game is no doubt game play driven with the game revolving around a prototype weapon developed by a top-secret Russian scientist at a hidden island location. The weapon is found by the player and used to save the world from crazy power hungry Russians that want to use the weapon to control the fate of the world. You get to upgrade the weapon with experience packages found along the way as well as new mechanics that are added to the prototype weapon throughout the games storyline. Singularity uses the mechanics well and once you get the hang of the controls you will have handfuls of ways of dealing with the hordes of enemies you face.
All of these games though made through different means are extremely fun and rewarding in their own experiences when you take the time to play them. You can see how the game designs of each were emphasized and how it changes the feel and tone of the games. So many extraordinary games are made in each genre because of the plethora of methods to tackle each game that you make.

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