Monday, November 8, 2010

Chapter Three Bookwork

Chapter 3 Book Work
Game Development Essentials
Gameplay Mechanics
               Recently I have been playing Castlevania: Lords of Shadow, The perspective used in this game is a third person with a fixed camera. I like how this perspective was done, but many times during the game there would be parts of the scene I couldn’t view clearly, and there wasn’t anything I could do about it. If I could change the perspective and try to remedy that situation, it would definitely change how the game would be played. I would set the camera behind the player, almost an over the shoulder third person view so the camera wouldn’t be fixed and you could move to fit where you needed to look. This would bring the camera in closer and bring the enemies in closer to view, giving you a better look when you tore through them. The gameplay would also be more focused on the player/enemies instead of the vista, none of the players moves would have to be changed, but being able to look around would help the game out immensely.

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