Monday, November 8, 2010

Design Chemistry

Design Chemistry

               I believe that when working on projects like video games there does need to be some separation of teams when the number of people working on the game increase to a certain amount. With some games made by 4 or 5 people, that doesn’t ring true because with that small of a team it is easier to communicate ideas and bounce them back and forth with people to know if you want to move ahead with the aforementioned idea. When you have a group of 15 to 30 or more people, you can’t fit the topic of one idea into just one meeting, it would have to be several meetings where that one idea would spawn thirty or more and the time it would take to cancel out the ideas that won’t work or the ideas that are the same, etc. would take too long to be beneficial. In those instances having group or team leaders meet and exchange ideas and report on progress. With those leaders keeping a close information loop that would help the game as a whole because the more formed ideas would trickle down to the appropriate people who could relay back their ideas to their team leader who can take those ideas back to the team leader meetings. This system would keep ideas from creating traffic jams or from getting lost in the shuffle. Design chemistry always needs to be adaptive to the context.

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